Pocket Sports T20 Cricket is an exciting, fast dice rolling game for cricket fans. You can play by yourself or against an opponent.
A pen & paper is all you need to keep track of runs & wickets or you can download the Test Cricket Scoresheet at pocketsportsgames.com. Recording or using an 'over' system is optional - just keep bowling until all ten wickets are lost.
The 6 dice represent different actions and players in the game.
3 dice represent different actions and players in the game:
■ | Bowling | ■ | Fielding | □ | Umpire |
3 dice will be used by the BOWLING side:
■ | Aggressive | ■ | Conservative | ■ | Runs |
The bowling team uses three dice: one to bowl; one to field (including run-outs and catches); and one to get the Umpire's decision on whether a wicket is lost.
The batting team uses its three dice to play shots - one die for aggressive shots; one for conservative shots; and the other determines how many runs the batsman scores.
HOW TO PLAY
Both players roll the BLACK (Runs) die, and the highest roll decides who bats first. The BOWLER starts the match by rolling the RED die and following the action shown ■:
• 'Clean Bowled' indicates a wicket has fallen, and the batsman is out.
• 'No Ball' means the batsman can't get out (except run-out), and, just like in real cricket, the batting team gets an extra run and a "free hit." Roll the BLUE die to see how many additional runs are scored.
(If 'In the Air?' or ' Outside Edge?' is the result then roll the WHITE umpire die. Unless 'Run Out' is rolled the player scores 2 runs.)
• 'Fast Ball' / 'Spin' / 'Bouncer' / 'Swing Ball' all mean the batsman must swing at the ball by rolling the YELLOW or BLUE die.
There are two styles of batting and you decide what type of shot to play:
• Using the YELLOW die to play conservatively will avoid the Fielding die, but you will never score a boundary.
• Using the BLUE die to play aggressively means an immediate boundary, but opens you up to the risk of being caught/run out by the Fielding die.
CONSERVATIVE ■
• 'Dot Ball' means no runs are scored.
• After 'Hook Shot' /'Pull Shot' / 'Cut Shot' / 'Cover Drive' the batting team rolls the BLACK die to determine the number of runs scored (1, 2 or 3).
• Howzat? means there's an appeal, and is followed by the bowling team rolling the WHITE die (Umpire) to determine if a wicket has been taken.
AGGRESSIVE ■
• '4 Runs' / 'Super Shot 4' / 'Big Hit 6' mean the ball has reached the boundary for four runs or six runs. Score them!
• 'In the Air?' / 'Outside Edge?' - means that there's a chance for the fielders to shine. The bowling team rolls the GREEN die (fielding) to see what happens next
FIELDING ■
• 'Through the Gap' / 'Over the Top' / 'Dropped Catch' - the fielders are having a terrible day. The batting team rolls the BLACK die to determine the number of runs the batting team scores (1, 2 or 3).
• 'Fielded' - a good job done by the fielders - no runs scored.
• 'Classic Catch' - the batsman is out, and another wicket has fallen.
• 'Shot at Stumps' means there's a chance of a run-out. Roll the WHITE die. A wicket is taken only if 'Run Out' appears; if the batsman is not run-out, then roll the BLACK die to score more runs (1, 2 or 3).
UMPIRE □
• 'Not Out' means the batsman survives.
• 'LBW' / 'Caught & Bowled' / 'Run Out' / 'Caught' mean the batsman is out, and another wicket has fallen.
RUNS ■
- Used after rolling the YELLOW die to determine how many runs the batsman has scored.
Find our other sports games online: pocketsportsgames.com.
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